Spellsongs as posted by Trevor
All of this is subject to change at any time, obviously. The list is new, and has been looked over by Shase, so I think it's mostly in final form, but as things progress, changes could be required.
First, a note on spellsongs. They are considered semi-magical in nature, and are based mostly on the concept of memories affecting the world in real ways. Whether it's a memory of the performer, or a memory buried in the history of a place or object.
The jury is out on how tech will affect spellsongs and vice versa. It is likely but not certain that spellsongs will affect tech and vice versa like magic, but to a far smaller degree. So, it is possible that a teched out performer could exist. It is yet possible that spellsongs will have no effect on tech whatsoever.
There are currently 25 spellsongs on this list. 10 are for the Performer profession only, 18 are open to all professions. These songs are evenly divided amongst each instrument/performance skill, so there are 5 singing, 5 dancing, 5 winds, 5 strings and 5 rhythm.
Many of these spellsongs are self-affecting only (10 of 25), many affect both performer and their group (9 of 25), and several affect the area or area outside of the group (6 of 25).
Songs that affect persons other than the Performer (that is, both group and area effect songs) are unlikely to adversely affect tech for those persons, even if a tech penalty is imposed on the performer.
Finally I should note, while many of these songs are buffs, mainly skill buffs in fact, the bonuses are not huge, but significant.
These songs are learned in order. The only prerequisite is skill.
Songs require focus to power. How many songs one may have in effect at once will depend on one's available focus. There is a song to lengthen durations of songs, and a song to increase focus regeneration, which when both employed, can significantly increase one's ability to power multiple songs.
Performer-only spellsongs are Astericked (*).
And now, the list:
* Hymn of Balance
Singing / Self
Increased dancing ability.
Song of Protection
Winds / Group
Increase protection against the elements.
Sailor's Tavern Shanty
Singing / Self
Increase fishing, nautical and streetwise ability.
Ballad of the Sentinel
Strings / Group
Increase magic and psionic resistance.
Dance of Balance
Dancing / Self
Improve acrobatics, armor and shield use ability.
* Drummer's Dance
Dancing / Self
Increased rhythm instruments ability.
* Song of Memories
Strings / Self
Increase duration of future spell song effects.
Song of Silence
Winds / Area Effect
All outside the group become mute - unable to speak, sing, etc.
Melody of Visions
Winds / Area Effect
Improve drawing, painting, and sculpting ability.
Song of Sorrow
Singing / Self
Should the performer die while in effect, others nearby will be hear a plea
for help.
* Song of Wind
Winds / Self
Increased wind instruments ability.
* March of Time
Rhythm / Group
Reduce roundtimes.
Nature's Song
Winds / Area Effect
Improve ecology, handle animal, riding ability.
Drums of Fear
Rhythm / Area Effect
Induces great fear in all outside of the performer's group.
Soothing Lullaby
Strings / Area Effect
Increase focus, health and stamina regeneration.
* Heavenly Song
Strings / Self
Increased singing ability.
Peaceful Lullaby
Strings / Area Effect
Stop aggressive actions in the area for a time.
Aimless Rhythm
Rhythm / Group
Improves completely random abilities.
Battlefield Chant
Singing / Group
Improve tactics ability.
* Dance of Freedom
Dancing / Self
Negate ALL spells/psionics on the performer. No effect on alchemy, drugs,
or poisons.
* Troubadour's Hymn
Singing / Self
Increased stringed instruments ability.
* Lucky Man's Jig
Dancing / Group
Increase one's luck. Note: Luck is not used as a stat that affects general
performance at this time. So, players will normally have neither good nor
bad luck. This ability, however, bestows a small amount of good luck.
Drums of Fortitude
Rhythm / Group
Increase poison resistance.
Dance of Temptation
Dancing / Group
Increase disguise, intimidation and persuasion ability.
* March of the Gold Tree Path
Rhythm / Group
Teleport to Virtuoso